We’re Hiring | Unreal Engine + Hardware Integration Developers
SIMPLY GREEN INNOVATIONS PRIVATE LIMITED
2 - 5 years
Mumbai
Posted: 04/01/2026
Job Description
Company Description
SIMPLY GREEN INNOVATIONS PRIVATE LIMITED is a dynamic company based in Mumbai, Maharashtra, India. Leveraging innovative approaches, the company specializes in delivering cutting-edge solutions. Located in Mumbai, it aims to foster growth and offer exciting opportunities for professionals in various technical fields. Joining SIMPLY GREEN INNOVATIONS means becoming part of a forward-thinking team committed to innovation and excellence.
Role Description
Were building a new Location-Based Entertainment (LBE) technology division , backed by an established entertainment company. Our work sits at the edge of Unreal Engine, real-world hardware, and live immersive experiences .
If youve ever wanted Unreal to control physical systems , not just render themthis is that role.
WHAT YOU WILL BUILD ?
Youll use Unreal Engine as a real-time control, visualization, and orchestration layer , driving physical experiences that operate live and repeatedly.
Your work will involve:
- Unreal Engine for real-time logic, state machines, and visualization
- Integration with PLCs (Beckhoff), robots, motion systems, sensors, and actuators
- Bi-directional data exchange between Unreal and hardware
- (TCP/UDP, WebSockets, OPC UA, custom protocols, shared memory)
- Real-time synchronization between:
- Physical motion
- Interactive visuals
- Show control logic
- Pre-visualization, simulation, and digital twins of physical systems
- Debugging latency, determinism, and fault states in live systems
This is not cinematic-only Unreal work . Your Blueprints and C++ code will influence real-world movement.
You might be a great fit if you have experience with:
- Unreal Engine (Blueprints and/or C++)
- Real-time data-driven systems
- Non-game Unreal applications:
- Simulation
- Virtual production
- Digital twins
- Interactive installations
- Interest or experience in:
- Hardware integration
- Robotics or automation
- Networking & real-time protocols
- Engineers who think in state machines, timing, and failure modes
Game developers curious about physical-world systems are very welcome.
WHY THIS ROLE IS DIFFERENT ?
- Unreal Engine is part of the control stack , not just the front-end
- Youll work closely with:
- PLC / automation engineers
- Mechanical and electrical teams
- Systems must run safely, reliably, and repeatedly
- Youll see your code move real objects in front of people
- Startup-style speed with real production budgets
YOU FIT IN ???
Send us:
- Your resume or portfolio
- Links to Unreal projects (GitHub, demos, videos)
- A short note on:
- Unreal systems youve built
- Any hardware / real-time / simulation work
- Why this excites you more than a typical game role
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